- cross-posted to:
- xrdev@programming.dev
- godot@programming.dev
- cross-posted to:
- xrdev@programming.dev
- godot@programming.dev
I’m so happy Godot has vr. I consider the ability to publish to various platforms to be the most important value of an engine, since each device has its own weird little quirks that I honestly don’t want to worry about.
It’s excellent, and it’s so easy to get started! The engine loads so quickly it really makes you want to make something. They’ve done a really good job with it.
I saw a devlog about a spaceship-horror game with digging mechanics, pretty interesting series
I’ve used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I’ve been doing compute shaders in unity, and now I can offer that in my work. For Godot I’m not even sure if it supports them.
Ah nice. I’ve made my (Libre) project mostly engine agnostic so I could switch it to Godot later.