more to come on our next warframe update soon, but some great little QOL things have snuck in from the team…

  • gear preview for duviri once you hit rank 4 in opportunity
  • steel path toggle for simulacrum
  • duviri defense being reworked to have less waves / better pacing
  • gamingchair1121@dormi.zone
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    1 year ago

    ooooooh steel path simulacrum

    time to test against enemies that don’t die to my vectis in one hit lol

    or… hopefully at least

  • Dystopia@dormi.zone
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    1 year ago

    It would be nice if they looked at Exterminate spawns/total kills required. 300 + kills is somewhat excessive with the way spawns currently work, and larger clusters of spawns would be helpful.

    • WarfarmerMcDonald@dormi.zone
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      1 year ago

      It drives me nuts that 10 years in you’ll sometimes have long periods where nothing spawns. Getting to within 10-30 seconds of the end of a void relic mission and still needing 1-2 reactant is nerve wracking.

  • FishfoxNuro@pawb.social
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    1 year ago

    I hope circuit’s defense will be more comparable to other mission types there now. I assume they have collected data to set it appropriately.

  • TelosBoltor@dormi.zone
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    1 year ago

    Thank god for duviri defense changes, everyone in steel path always quits on defense because of how painful it is, its already too much of a slog to hit 10 weekly with the dumb exp reqs

  • Akemi@dormi.zone
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    1 year ago

    I’ll never understand why the put the warframe/weapon preview behind opp. 4. I’m glad it’s in, but why put it behind a rank cost at all?

    • Kliuqard@dormi.zoneM
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      1 year ago

      Someone made a good point that the systems in Duviri can be overwhelming to players if offered all at once. Putting something like this into an upgrade confirms that the players makes an intent to understand and use it, rather than getting overlooked.