What you guys think? I’ll be honest: I never understood the appeal of these league type things. As soon as I make an alt and miss something my main has, I instantly get demotivated to play the alt and go back to my main character.
Yet, they are still very popular.
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- I can see this working in two situations:
- a long established MMORPG (like Runescape) where players have had plenty of time to get bored of the existing gameplay and you need to distract them from thinking about the next expansion
- ARPGs and OARPGs (like Path of Exile) where the temporary leagues are the seasonal content and at the end of the season, your character gets retired (not deleted) to the base game (“standard league”)
- I don’t see this working in a “young” MMORPG where people are still learning the game world, or in things like roguelikes or dungeon crawlers where there’s already the expectation of your character being temporary
- that still leaves a massive swath of RPG sub-genres left where I have no idea how well temporary leagues would even fit in …
- thinking about it, TTRPGs sort of have this half-baked into the system – you play your character for a couple campaigns (seasons) where you maintain the consistency, but then your dungeon group decides to try out a new game (new characters, new campaigns)
It’s interesting to think about what an MMORPG with the expectation your character is temporary looks like. I agree what we have been seeing only really works because of the contrast between how the game works normally versus the current league/season, but Mortal Online and games like Rust have that expectation, and do well with their public.
- I can see this working in two situations: