- cross-posted to:
- hackernews@derp.foo
- cross-posted to:
- hackernews@derp.foo
Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more.
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https://kbin.social/m/androiddev is more appropriate for this type of post.