I’m old enough to remember when hating Nazis was not considered ‘political.’
The crazy thing is, I think that’s literally what the interviewee is saying.
It’s a game set in the 1940s, heavily influenced by Inglorious Basterds (based on what the author says), where a Romani person’s entire family is murdered by Nazis.
In the game, you play as Vano, a Romani man whose entire family has been killed by the Nazis, and in that way, Nekome: Nazi Hunter puts a spotlight on a group often forgotten in conversations about World War II.
The author of the article found their own meaning in the game during current times, which is obviously totally fine… but the entire article comes back to how the author wanted to pin down the interviewee to make the direct connection to things that are happening right now.
And that’s why I wanted to speak with Nekome: Nazi Hunter‘s developers at GamesCom 2026 in Cologne. Only, it didn’t go as planned.
“It didn’t go as planned…” Like, what?? Is that how journalism works? You go in with a plan?
To me, this is a bit like demanding that the creator of Castle Wolfenstein admit that he was partially influenced by ethnic cleansing campaigns concurrent to its release. Except unlike Wolfenstein, this at least talks about the Romani people, who existed.
The interviewee takes pains to talk about the thought they put into the historical backstory of the character, and the author literally just wants them to say it’s about what’s currently happening.
Interviewee: “Not necessarily?” Interviewer: “See? They won’t even say it’s literally about ICE.”



