- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
That’s not too high of a bar now is it.
But does it ship with an NPC with a planet as a hat?
Yes but how many of these “few” bugs cause catastrophic problems?
The game has only one bug - it crashes at the start screen after displaying “Starfield by Bethesda” - the other 200GB it downloads are just random bytes from /dev/random.
Haaahahahahahahahahahahah. /crying; Good joke, now tell me another one.
I mean how would they know? Lol It’s supposedly a hundred systems and a thousand planets. There’s no way theyve really put it through the QA wringer yet.
Plus even with that gameplay deep dive I’m still not totally sure how travel works in space or atmosphere. We know the ground to space aspect is a loading screen but if I need to get from one planet to another is there a way to point and fly there like pulse in NMS or supercruise in E:D? Do we just have to select it on the map and gravity drive warps us in-system?
Do we just call in our ship whenever we want to leave the planet and it lands on the nearest available terrain? Do we have to walk all the way back to where we parked it? I feel like Bethesda is keeping those aspects under lock because they know their whole “go anywhere, do anything” mantra they’ve been spouting would look stupid as hell if you could only visit as far as you can walk or can’t just cruise around the solar system. Only being able to pop into one instance or another through gravity drive. A bunch of local areas that they can claim is an open space sim.
Idk, I quit pre ordering and day 1 purchasing a decade ago, I’m just waiting to see what the results are once the game actually launches.
Idk, I quit pre ordering and day 1 purchasing a decade ago, I’m just waiting to see what the results are once the game actually launches.
I’d love to see this behavior catch on.
Fear.