• Protegee9850@lemmy.world
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    1 year ago

    Eh agree to disagree. You’re falling into the trap that 5e sets of assuming what is on the character sheet it’s all that’s available to the characters. By forcing players into subclasses that are all just cookie cutter perfectly balanced slight variations of each others, you’re encouraging players to stay entirely in their sheet and everyone basically does the same thing with different flavor, to fulfill ONLY the specific fantasies pre ordained by WOTC. To approach every problem by first looking to their sheet and trying to find the right number instead of creatively looking at the narrative we’re building together and finding a unique solution. It’s not a “me” problem to acknowledge that 5e subclasses and races are incredibly samey mechanically, and if you can’te see that I suggest you try to look past the matrix and pretty illustrations WOTC uses to distract from the fact, and look to the actual fundamentals of how the game works. Prof. Dungeonmaster I think has a great take on the subject: https://youtu.be/UwPnhr2b8VU**___**

    • Anomander@kbin.social
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      1 year ago

      Please, tell me what I think some more. It went so well here.

      You’re falling into the trap that 5e sets of assuming what is on the character sheet it’s all that’s available to the characters. By forcing players into subclasses that are all just cookie cutter variations of each others, you’re encouraging players to stay entirely in their sheet. To approach every problem by first looking to their sheet and trying to find the right number instead of creatively looking at the narrative we’re building together and finding a unique solution.

      None of this is true. It’s a weird strawman that you’ve made up, that would make absolutely no sense to any real person’s opinion - if you weren’t trying to create a fictional scenario where having more diversity of choice and options was somehow bad.

      It’s not a “me” problem to acknowledge that 5e subclasses and races are incredibly samey mechanically,

      It’s absolutely a ‘you’ problem to see a wide variety of options with very few mechanical constraints, and go “yeah, that limits creativity” - if you feel your creativity is somehow enhanced by having hard mechanical limits on which races and classes can do what tasks in a TTRPG … you can still create that experience for yourself in 5E. Like, having more options doesn’t prevent you from playing however confined and restricted you want - so making all of these points about me, about other people is just projecting your own limitations on the rest of the world and then criticizing them for a problem only you seem to have.

      and if you can’te see past the matrix and pretty illustrations WOTC uses to distract from that, that’s a you problem, for not really getting how this game works at the fundamentals.

      Like that. That’s not my opinion, “pictures” aren’t why I have my opinion or why I might have the opinion I don’t, and I definitely understand the mechanics more than fine. You just made up an opinion for me, made up an explanation why I might have that fictional opinion, and then got snide with me about an entirely fictional scenario you put on me.

      You can just not use Tashas if you want. Imagining that other people need hard-coded stat penalties just to “be creative” and that’s somehow impossible in a system where you, or they, can still choose to have hard-coded stat penalties is just the wildest thing to pretend is ‘wrong’ with D&D.