

I don’t think this is limited to just France.
We’re semi-regular visitors to the wonderful nation of Canada. We’ve really only been to two or three places that might be off the beaten path instead visiting mostly bigger cities regularly. I really like getting in conversations with the locals wherever we go to learn about life in that particular city or region. Just recently when one local was asking where else we’d been in Canada, I rattled off a list of Canadian places we’d visited and they paused for a moment and they said “You’ve seen more of Canada than most Canadians.” That made me sad actually, and a bit ashamed. I wasn’t meaning it to rub it in, but just wanted to share how much we appreciate the natural beauty and the people of the country.
By your definition, we’ve had Games-as-a-Service since the dawn age of home PC gaming.
This is a game called Temple of Apshai. It was released in 1979 for TRS-80 and Commodore PET home computers. The years ahead would see it released on Apple II, Atari, Commondore 64, and others.
Two years later in 1981 this paid expansion kit (software addon) was released (for Apple II and TRS-80). To use the expansion, you needed to own the original game. It added on additional maps and levels to play using the same game engine as the original. This would seem to match your definition of “not stopping at the point of sale” because obtaining the expansion kit would require yet another trip to the point of sale to continue to play the new content.
Then what you’re citing as GaaS as a new phenomenon has been with us since the beginning.
No need to apologize. I appreciate the time and you took to explain your thoughts. It gave me a more clear view of your vision, and I appreciate that understanding. Even though I only quoted a small part of your post, I read and considered the whole thing.