• @stillwater@lemm.ee
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    109 months ago

    Greenlight had nothing to do with selling out the end user experience to cash out on providing value and leaving the service near unusable, unless you have some kind of compulsion where you have to buy everything on Steam.

    • @GeneralEmergency@lemmy.world
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      -29 months ago

      The trading card feature created an ecosystem allowing cheap asset flips to quickly make the threshold. And make their money back, creating a positive feedback loop.

      Steam allowed its store to be flooded with these games at the expense of its customers because it got it’s cut.

      • @Jakeroxs@sh.itjust.works
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        29 months ago

        Do you think they wanted it to be abused? It’s pretty obvious they didn’t like the way it went which is why they got rid of it…