• @Essence_of_Meh@lemmy.world
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    77 months ago

    I’m pretty sure devs are fully aware of what’s going to happen which is why they avoided putting their names on the project and included the source code.

    Hammer was always going to come down since they included game assets in the build - news articles won’t really change much on this matter,

      • @Azzu@lemm.ee
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        67 months ago

        Just imagine what people would do if they didn’t have to work anymore!

        Probably just sit on their asses and wither, I’m sure. No one will do cool projects that many will benefit from.

      • all-knight-party
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        47 months ago

        I don’t think it’s entirely on the thrill of seeing if they can, it’s also a passion project from their love of the original. They put it out there so people can enjoy the game in a fresh way, the way the devs want it to be able to be experienced.

    • insomniac_lemon
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      7 months ago

      Including a trademarked term right in the title is the thing that gets most fan projects. It’s a multiplier for takedowns, it can’t get any easier for companies than running a simple script that just searches Itch/Gamejolt/Github for terms and then doing a mass takedown of the results. And that will even catch things with 3 downloads.

      Sure user-added* or redone assets could help, but just distancing the name would help a lot more. Having 100% new assets won’t stop a takedown if you use trademarked terms (see DMCA’s Sky), and the DMCA system doesn’t really discourage overstepping unless somebody has the willingness/money/time to take it to court.

      *=image detection could be a thing as well though, so be careful with screenshots especially with a logo

      • @Essence_of_Meh@lemmy.world
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        17 months ago

        Of course, I hope my comment didn’t imply otherwise. Unfortunately even a different title and completely original assets (AM2R?) won’t help much with some companies.

        Good enough project will catch their eye sooner or later anyway.