Hollywood’s video game performers voted to go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections. 

The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the studios will not make a deal over the regulation of generative AI. Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

  • @radivojevic
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    -131 month ago

    Decades ago, Hand drawn animators go on strike because computers make it faster and require less skill.

              • @radivojevic
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                -41 month ago

                Still trying to make people think you’re not ignorant.

                • EleventhHour
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                  31 month ago

                  Someone using the “I know you are but what am I” defense isn’t really in a position to comment on another person’s knowledge or intelligence.

                  • @radivojevic
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                    -31 month ago

                    That’s your opinion, which is the only thing you have to give.

            • @Samvega@lemmy.blahaj.zone
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              11 month ago

              Ah! So if I say “I’m not responsible for demonstrating gravity,” then it no longer exists, and we started floating into space? Fascinating.

              • @radivojevic
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                -31 month ago

                If I ask you to prove your statement and you don’t then you are immediately right and we start floating into space? Fascinating.

        • @dustyData@lemmy.world
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          51 month ago

          Making a simple scene requires the making of models and background or environment. The environment has to be made separately. A model requires the actual 3d models geometry, rigging (in order for the geometry to move), textures to give the model a surface, and an animator which blocks the movement frame by frame. Then you’d also need someone exclusively animating the camera, and depending on the production pipeline a different process of making special effects and shaders to treat the illumination and materials. Some of these parts can be made by the same person but usually, specially in high quality productions, a different highly trained specialist will handle each part separately. Each is an art form that requires lots of education, skills and hours of labor to make.

          For instance, the most recent spider man animated film, Across the Spider-Verse, took roughly 5 years to produce. For contrast, Snow White, the first animated film took roughly 4 years to make. Just because something is computer animated doesn’t mean it was easier or took less time to make. Most computer animators receive training in classical 2d animation, as most basic skills and principles are transferrable. Also, most 3d animated films today include a lot of digital 2d work to achieve the artists desired vision.

          • @radivojevic
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            -31 month ago

            i think you must have misinterpreted my comment and its meaning.

            I was referring to hand drawn animation… like, Snow White from 1937.

    • macniel
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      21 month ago

      I prefer hand drawn animations over 3d/2d generated slop any day.