Source: Pop culture dystopia part 2 on Behance
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POP CULTURE DYSTOPIA
PART TWO
In this ongoing series I’m exploring dystopian world of pop-culture icons.
The main goal of this series is to learn how to use Substance Painter and how to implement it in my texturing workflow. Majority of the textures are made procedurally in Substance Designer. In this part I also started creating and using photogrammetry assets I made with Sony A7 and Agisoft Photoscan
Tools used: Cinema 4D, Octane Render, 3D Coat, Substance Painter, Substance Designer, World Machine, Adobe Photoshop, Adobe Illustrator, Zbrush and Agisoft Photoscon.
Pretty nice, “failed to capture Primal Groudon and the world ended up like this” vibes!