• Frank [he/him, he/him]@hexbear.net
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    3 months ago

    Right? The customer is always wrong. If they knew how to make movies, write books, code games, tell stories, then they’d be doing that. But they don’t. All they know is consoom, dei, hate women, racism, hot chip, and lie.

    • Belly_Beanis [he/him]@hexbear.net
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      3 months ago

      G*mers aren’t good designers like…ever. Diablo 3 is my go-to example of a game where fans made it worse. A lot of the changes from Diablo 2 were things requested by people who were still playing D2 over a decade after the game came out. Then people who hadn’t played D2 since 2001 showed up, expecting some kind of religious experience, then got mad at a bunch of things because it didn’t match their childhood nostalgia.

      Anywho I’m just ranting but yeah if people were good at doing creative things they would be doing that instead of sending death threats 50 hours a week to people on social media.

      • Frank [he/him, he/him]@hexbear.net
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        3 months ago

        Yeah, but my point is most gamers, the vast majority, don’t know how games are made, they don’t know what the mechanics are, they don’t know why the mechanics are, or how they interact, or anything.

        My personal experience is D&D players who try to make the most broken optimized characters and never think about how that fits in to the campaign, the party, what work the dm has to do to balance the game around their broken character. They just see mathematically optimal character == best character because they either don’t know or don’t care how the game actually functions.