• supersquirrel@sopuli.xyz
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    4 days ago

    It isn’t that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2… I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.

    To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.

    • vxx@lemmy.world
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      3 days ago

      Read dead’s gunplay is actually gun play from 90’s arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.

      • supersquirrel@sopuli.xyz
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        3 days ago

        now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually…

    • wizardbeard@lemmy.dbzer0.com
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      4 days ago

      I think I get what you mean. It simply doesn’t control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.

      It’s classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.