nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 26 days agoSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comexternal-linkmessage-square144fedilinkarrow-up1262arrow-down13cross-posted to: virtualreality@lemmy.world
arrow-up1259arrow-down1external-linkSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 26 days agomessage-square144fedilinkcross-posted to: virtualreality@lemmy.world
minus-squareBluesF@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·25 days agoYou don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.
minus-squarePika@sh.itjust.workslinkfedilinkEnglisharrow-up2·25 days agoI couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
minus-squareBluesF@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·25 days agoFair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!
You don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!