• andyburke@fedia.io
    link
    fedilink
    arrow-up
    3
    arrow-down
    2
    ·
    20 days ago

    Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

    • conciselyverbose@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      20 days ago

      I’m not sure why you think I’m saying client side is better when I called it malware.

      There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.