• cerealkiller [he/him, comrade/them]@hexbear.net
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    17 days ago

    Honestly It’s a shame that Sonic X-treme never got finished or released too. Apparently there was supposed to be a PC port after the Saturn one got cancelled but some execs cancelled It.

    Didn’t help that SOA and SOJ were infighting and SOA trying to prolong the Genesis/Mega Drive with Sega CD and 32X.

    • BelieveRevolt [he/him]@hexbear.net
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      17 days ago

      Sega CD wasn’t a Sega of America thing, that was started in Japan. SOA was behind the 32X with the idea to have a cheaper 32-bit alternative to the Saturn as well as being able to release ports of 3D games like Daytona USA without having to have expensive chips in the carts like the Virtua Racing port (which retailed for something ridiculous like $100).

      Of course, it failed because nobody wanted to spend money on a dead end 32-bit addon right before the actual 32-bit console was about to release shrug-outta-hecks

      • cerealkiller [he/him, comrade/them]@hexbear.net
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        17 days ago

        My bad about the Sega CD thing.

        Also Nintendo at the time was marketing the shit out of the Nintendo 64 and how Mario 64 was revolutionary (which It was really at the time) and they beat them to It. Also from what I heard Sony’s PS1 was relatively easy to develop for which is what made It popular too + the marketing.

        • BelieveRevolt [he/him]@hexbear.net
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          17 days ago

          The Saturn was very hard to develop for, partially because the hardware design was changed at the last minute for better 3D capabilities. The surprise US launch also didn’t help.

          I don’t think they would’ve moved the needle much since 2D was considered passé at the time, but stopping all the good 2D games from coming to the West was another nonsensical decision. Instead, here’s a terrible game based on the movie Congo exclusively on the Saturn.

        • pooh [she/her, love/loves]@hexbear.net
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          17 days ago

          Afaik regarding Sony vs Nintendo thing, one of the major draws of CDs was the relatively low cost to produce vs cartridges, which meant bigger profit margins for PS1 than in N64. This is also I think why a lot of PS1 games were $50 while N64 games could go for upwards of $80. Ease of development and available storage space (much more for CDs at the time) were also pretty important