• Syrc@lemmy.world
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    1 year ago

    That’s because Japan is pretty much the only country where the Vita sold well. More than a third of its sales are in Japan.

    And they even mention in that article that despite the launch issues on ps4, the game was well-received.

    Plus it doesn’t even really matter since Edgerunners has been announced 5/6 months before the game was even released, so the actual reception in Japan was probably not a factor in distribution.

    • Dudewitbow@lemmy.ml
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      1 year ago

      Its not a factor… because it wasnt the target audience. It has dubs because thats what they have access to on hand and that some people would enjoy it in japanese. But the target audience was definitely western.

      • Syrc@lemmy.world
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        1 year ago

        But that other stuff didn’t get dubbed. Dubbing is a choice, and not a cheap one, especially in Japan. They even got KENN and Aoi Yuuki for the lead roles, it wasn’t some second-thought dub “just because”.

        The MAL definition has been tested for years and has proven to be pretty effective, the biggest detractors are the ones who think stuff like ATLA or RWBY (main series) should be considered anime just because of the style, but they’re generally ignored in database matters.

        • Dudewitbow@lemmy.ml
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          1 year ago

          having a dub is just a choice, like having any american cartoon having a japanese dub is a choice (e.g if you’ve ever heard japanese dub of spongebob or king of the hill for example). It’s a choice that trigger made because they were targetting people who watch anime, but not necessarily for japanese people. as the end target regardless was westerners.

          Studio Trigger has history of targeting the western audience for its random projects. Take for example Little witch academia main and side projects were all kickstarters(over japanese alternatives). One of the side projects was a VR game, something a lot of Japanese people do not have their hands on.

          • Syrc@lemmy.world
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            1 year ago

            KENN is barely known outside Japan because his most famous anime work was on Yugioh GX (which everyone watched dubbed) and the rest of his fame was mostly live-action musical performances. He’s not a seiyuu you pick if you want to appeal to westerners.

            And yes, they do stuff on Kickstarter because it’s more known in the rest of the world, but that doesn’t mean they’re only targeting the rest of the world. They just wanted as much budget as possible.

            LWA having a VR game is also barely relevant since even Kaiji has a VR game and the amount of people who know Kaiji outside of Japan is probably less than the Japanese people with an Xbox.

            • Dudewitbow@lemmy.ml
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              1 year ago

              The Kaiji VR game had a switch port, as well as has a mobile port, both which would have much larger japanese audiences, something the LWA vr game lacks.

              • Syrc@lemmy.world
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                1 year ago

                But, as you said, those were ports. The game was made to be a PSVR exclusive, and was funded according to that. I don’t think they’d do that if they didn’t know it was worth even without the ports.

                Anyway, I wanted some clear stats for Edgerunners so I dug up Netflix. This is its third week, and at the bottom you can see only 7 countries had it in the top 10 for 3 weeks, most of them being asian. It went pretty damn well there too.

                • Dudewitbow@lemmy.ml
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                  1 year ago

                  other countries in asia is different than japan because virtually all other countries in Asia are very PC centric. Japan is the extreme outlier in asia.

                  • Syrc@lemmy.world
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                    1 year ago

                    That doesn’t change that, at least in relation to Netflix viewership percentage, it went better in Japan than in most western countries. It didn’t even get Top 10 on launch week in the US.