Codex: Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.

1st Ability - Well of Life: Create a well of life on an enemy. Allies will gain health when damaging the target.
2nd Ability - Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
3rd Ability - Link: Any damage taken while Link is active will be channeled to a nearby enemy.
4th Ability - Blessing: Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity.
Passive: Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

Progenitor: Cold
Subsumed Ability: Well of Life
Tactical Ability: Energy Vampire

Acquisition: Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto. Trinity is also one of the 36 Warframes available in Duviri's Normal Circuit Rotation.

Trinity was introduced in Warframe's vanilla release (10/25/2012).
Trinity received a prime variant on 10/06/15, Update 17.6.

Last week: Frost

  • Dystopia@dormi.zoneOP
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    1 year ago

    Trinity’s niche would be as a support frame, most effective in endurance missions like Survival and Defense. To a lesser degree, Trinity is also useful for Eidolon hunting and isn’t a bad choice if you’re playing public and trying to learn how to do these bounties.

    While her general kit may be a little dated with the shift to Shield Gating, her abilities are still very useful for defending objectives and for providing your team with damage reduction. I think her main weakness is just how short her ability duration is for her 1st, 3rd and 4th abilities.

    Well of Life:
    • This is probably Trinity’s weakest ability, essentially turning an enemy into a healing mote similar to Garuda’s Blood Altar/Wisp’s Health Mote, while also granting Status Immunity to allies within the Well’s radius.
    • My main uses for Well of Life are for to build Combo/Maintain for either melee weapons or snipers. Headshot gimmicks like Death Knell can also be proced on a Well of Life enemy. In a more recent update, Well of Life also gained the ability to protect allies from Status Ailments, my main use case for this is preventing Rad procs in defense-based sortie missions.
    Energy Vampire:
    • This ability deals True Damage, bypassing shields and armor, pairing well with Viral and actually benefits from having low duration.
    • With the Vampiric Leech augment, this ability is easily able to replenish shields.
    • Trinity built around Vampiric Leech has become my preferred Index build because of its good survivability, energy management and single target damage. The downside to focusing on Energy Vampire’s single target damage is that Trinity’s other abilities are heavily impacted by modding for negative duration.
    Link:
    • Transfers damage and Status to any enemies linked to Trinity.
    • Provides 75% damage reduction.
    • While not useful for fighting most Corups, the Abating Link augment is very useful for quickly stripping armor on linked enemies.
    • Because this ability gives Trinity Status Immunity as long as it links to an enemy, I find it very helpful in Sorties with Radiation/Magnetic modifiers.
    Blessing:
    • Both heals and restores shields.
    • Also provides 75% damage reduction to all allies within affinity range and is capped at 50% damage reduction for objectives.
    • I find the Champion’s Blessing too annoying to maintain because of the short duration and often hard to actually find something that needs to be healed to get the buff in the first place because of shield gating/Overguard. You can get around Shield Gating by healing a specter without shields like a Nidus Specter or Ancient Healer/Combat Discipline if you really wanted to use this augment, but Overguard will prevent you from taking health damage making healing a specter the only reliable way to get the buff (as far as I can tell, a specter can’t be buffed with Overguard).
    • sandriver@dormi.zone
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      1 year ago

      Also worth noting that Energy Leech bestows all remaining ticks when the marked target dies, so it’s compatible with high duration builds.