cross-posted from: https://lemmy.ml/post/23210770
Full Document: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/steamworks_docs/english/steam_brandGuidelines.pdf
Credit to @mr_MADAFAKA@lemmy.ml for the original post.
cross-posted from: https://lemmy.ml/post/23210770
Full Document: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/steamworks_docs/english/steam_brandGuidelines.pdf
Credit to @mr_MADAFAKA@lemmy.ml for the original post.
That is not why it failed.
It failed because the market of Linux native games was minimal and at that time compatibility tools like proton didn’t exist and wine was nowhere near sophisticated enough and required too much fiddling to get to work, especially for the layman which steamos very much was and is targeted towards.
A thing can fail for multiple reasons at the same time
Being based on Debian is not one of them, and any others are honestly made irrelevant by the gave that a gaming centric OS couldn’t run 99% of the games out there