Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
Remember Red Dead Redemption 2? On PC, your stats depleted faster the more FPS you had so with 60FPS you’d get hungry twice as fast as with 30FPS.
Iirc even the sun moved faster so a day was only half as long.
Is this really a thing lately? Maybe on some Switch games, but I think most modern games can have a dynamic framerate.
Remember Red Dead Redemption 2? On PC, your stats depleted faster the more FPS you had so with 60FPS you’d get hungry twice as fast as with 30FPS. Iirc even the sun moved faster so a day was only half as long.
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How does that work in multiplayer
Skyrim famously did this. So the concern that Starfield could have similar issues is not unfounded.
One one hand, Skyrim was released in 2011, on the other hand Skyrim was also released in 2022