Tenno!
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The changes to shield gating making it scale with modded shields seems pretty good to me. It was very counterintuitive before that having less shields would make shield gating more effective and enabled some immortality loops. I also like the idea that negative shields makes it easier to activate mods based on taking health damage without needing to use a mod like Combat Discipline. Obviously this has an upper bound where this stops being usable but at least those mods seem more usable to me now.
This probably won't change Arcane Aegis, I think there's a partial shield gate preventing damage from bleeding into health, and Aegis is a continuous refill. They would probably have to tweak cooldowns/duration/activation chance if Aegis still makes being immortal too easy.
Ironically, since the Decaying Dragon Key will still reduce max shields, but also enforce the shield gate to the minimum possible 0.33 gate, the Decaying Dragon Key will now be the gear item of choice for builds that want to health tank and take health damage
How the turns table
Yeah but that would be veery niche realy is not that bad to have some inmunity time in your health tanking. I run a Daikiyu Nikana Ash and never bothered with the gating or the key just run to their face and slash
It will be as niche as the content where shield gating builds were/are actually required