I want my choices to matter. The choices largely do not matter, if you're even given a real choice at all. This has been the issue with their RPGs since Oblivion, and has only gotten worse over time. I don't just mean how I move through a dungeon and take care of enemies; I mean in dialogue. When I am presented with a logical thing I could do or say, but I don't actually have the option to do it, it sucks.
I want my choices to matter. The choices largely do not matter, if you're even given a real choice at all. This has been the issue with their RPGs since Oblivion, and has only gotten worse over time. I don't just mean how I move through a dungeon and take care of enemies; I mean in dialogue. When I am presented with a logical thing I could do or say, but I don't actually have the option to do it, it sucks.
It's kind of a defining feature of Bethesda IP. It's how they maintain their IP. Where were you when the dragon broke?
I was in wayrest, daggerfall and sentinel at the same time
You don't want a CRPG. You want an interactive novel.
Baldur's Gate 3 recently, and all the classic CRPGs of the 90's and early 2000's had this.
You don't want a CRPG. You want an FPS where number go up