The multiple NPC's on my ship won't talk over one another while I'm hailing another ship.
There is the fan, cora, cole, myself, and another crew member I bought in a bar all sharing a class A ship with a single bed, maybe one of these Habs should have been filled with bunks to make sense?
The game shouldn't crash constantly.
More original names for things that 'the artifacts'. That's a good first draft but come on.
Fallout and Elderscrolls had a lot of fun little side stories that revealed themselves on notes and computers as you explored the world. Starfield is lucky to have one memo talking about the facility before the spacers arrived to murder everyone.
Enemies should empty clip after clip into the window I am standing behind.
I always make these fat, clunky, massive ships with enough habs to theoretically actually house my crew. They don't maneuver too well but they feel more logical than what is effectively a starfighter holding 7 people when the crew is clearly only 3 or 4.
To your note about environmental stories: they are definitely there. You can find derelict ships floating in space with audio or text logs about what may have happened. Some of them are pretty creepy.
I'm the system map, there will be POIs near planets. They'll say either "ship," "hostile activity," or "sensor contact" which will all give you something to do.
My expectations:
The multiple NPC's on my ship won't talk over one another while I'm hailing another ship.
There is the fan, cora, cole, myself, and another crew member I bought in a bar all sharing a class A ship with a single bed, maybe one of these Habs should have been filled with bunks to make sense?
The game shouldn't crash constantly.
More original names for things that 'the artifacts'. That's a good first draft but come on.
Fallout and Elderscrolls had a lot of fun little side stories that revealed themselves on notes and computers as you explored the world. Starfield is lucky to have one memo talking about the facility before the spacers arrived to murder everyone.
Enemies should empty clip after clip into the window I am standing behind.
I always make these fat, clunky, massive ships with enough habs to theoretically actually house my crew. They don't maneuver too well but they feel more logical than what is effectively a starfighter holding 7 people when the crew is clearly only 3 or 4.
To your note about environmental stories: they are definitely there. You can find derelict ships floating in space with audio or text logs about what may have happened. Some of them are pretty creepy.
I'll keep an eye out, I haven't seen any derelict ships so far and I'm like 50 hours in
I'm the system map, there will be POIs near planets. They'll say either "ship," "hostile activity," or "sensor contact" which will all give you something to do.