I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!

I spend a lot of time in inventory mgmt.

some nice to haves, to start:

  • consume item along with pick up (game changer for food)
  • split food from medicine, eat all button
  • split magazines from notes; can we get a bookshelf? A
  • places that I have visited should have a vendor $ amt based on the vendors I have visited.
  • I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
  • location variants — seems like a biggy
  • trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
  • shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
  • A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
  • an option to keep ship clutter, demotivating to clutter a ship then…poof
  • ship hab door placement but I get why there is an autopather…
  • …how about a walk ship mode in ship builder to change hab door placement?
  • Resource cargo that stays in a specific ship.
  • NPC feet on coffee table animation; NPC bathroom usage?
  • basic ammo manufacturing in an outpost
  • an aliens style radar sweep BECAUSE why not
  • my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.

There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.

However a few seem like low hanging fruit….

  • StereoTrespasser@lemmy.world
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    1 year ago

    I haven't played Starfield for very long (20 hours maybe) but I'm already tired of inventory management. Moving stuff between the ship, your backpack, and a container near a craft table is so exhausting that I just lost interest in the whole game.

    And not knowing what to collect and what to set aside is frustrating. Satisfactory really spoiled me with their easily accessible recipes and the to-do HUD.

    • dan1101@lemm.ee
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      1 year ago

      There is a lot of freedom in Starfield so there are ways to mitigate that. I've gotten to the point where I just don't pick up most stuff aside from credits and ammo.