Let’s see if we can get some discussion going.
Recently, at least, my main has been Scout. I run M1000 with Electrocuting Focus Shots - the way I’ve built it provides a nice breakpoint for acid spitters. After playing Scout for a while I find it a little hard to go back to a slower class - more than once I’ve tried to grapple away and realize “wait you idiot you’re playing Engineer”.
After Scout, I like playing Gunner the most, followed by Engineer. I don’t really like playing Driller much - despite having many promotions on my other classes, I haven’t promoted Driller yet! I don’t hate the class, or anything, I just didn’t ever really click with the playstyle. I have a healthy respect of Drillers on my team for being able to handle crowd control well, so cheers to you guys.
I prefer driller, but rotate regularly to fill (and promote). I feel like it’s the most versatile class in the game.
- Bugs? All 3 weapons do AoE very well and bring extra utility (robots on fire, enemies frozen, bugs slowed, etc.)
- Stuff on the wall? EPC + Thin Containment Field
- Gotta get somewhere? Drills
- Teammates? C4
That said, they’re all fun in their own way.
Edited for formatting
Scout. Started the game with a buddy of mine, he picked Engineer as his main, since these two classes seem to synergize pretty good
I main gunner. I like almost all of its weapons, grenades, shield generator and the zipline. I have found very enjoyable balanced and unstable OCs for all three primary weapons. Gunner class armor looks baller. The other classes are fun but there is always something that keeps me from wanting to play them constantly, but not gunner.
There’s something so addicting about holding down mouse 1 with my Big Bertha flak cannon and watching an entire swarm struggle to get close
Engineer. Engineer has the most creative gameplay I find. There are lots of ways of using his kit to create chokepoints, save ammunition by electricuting enemies without shooting them directly or with turrets, bridges to nowhere to funnel enemies that you can jump off and make them walk all the way back, and more.
Scout is my go to when I want to rely on speed and skill over excessive/quick planning.
Solo I tend to pick scout just for laziness of getting around quickly. Normally only run simple mission types this way.
In group play I mostly do driller. Even if I’m useless the whole mission I can make up for it with B lining to extraction point. Overall I just like the feel of the class and that I am always making an easy to use hole to where we’re going and use later. (Don’t worry about the one that leads through a ceiling to my and your death. I’m sure it won’t be a problem later in the mission.)
That said I do like all the classes and mix in a healthy share of gunner and engi keeping overall ranks semi near each other.
Engi all the way! Started building up a scout after 300+ hours of nothing but engineer. Scout is fun, I like the mobility. I love having a good driller in my squad, so I think that will be my next class after I level up scout for a while.
Started with Scout as it had the most appeal initially. Quite challenging to get into the other classes now. Got that need for speed!
May the Lord and saviour Karl himself introduce you to the Special Powder overclock?
The problem with Special Powder is that it means giving up my Embedded Detonators. I play solo, so I like a versatile load out.