would you prefer games to be made by shareholders and execs or people who are passionate about making games and telling stories? when decisions are unilaterally made from the top down the quality of the product suffers, just look at nearly every AAA release from the last decade that have half-baked stories and enough bugs to make me start singing Hakuna Matata.
would you prefer games to be made by shareholders and execs or people who are passionate about making games and telling stories? when decisions are unilaterally made from the top down the quality of the product suffers, just look at nearly every AAA release from the last decade that have half-baked stories and enough bugs to make me start singing Hakuna Matata.
I said I'm for unions. Strangely people replying to me seems to be ignoring my very first line.
But there's no evidence that unionized workers wouldn't make shit games just as well.