Gamers™ are like baby birds constantly screaming for mom to vomit the next meal in their mouths. They want an 80 campaign they can marathon through in a week, then demand the Devs get immediately to work on the sequel which the absolutely want NOW NOW NOW
"Good" is subjective. I know CoD is mangled corporate moneygrab trash, but it's still really fun, so I play it. The only reason I bought Cyberpunk was because I knew everyone was going to be talking about it and I wanted to be able to be part of the conversation, and it didn't disappoint.
Maybe its just me but I'd be way more likely to buy a game if I knew it was made by well treated workers.
Unfortunately, it's not many of us. A lot of folks don't even not buy games that aren't good, if they're heavily marketed.
Gamers™ are like baby birds constantly screaming for mom to vomit the next meal in their mouths. They want an 80 campaign they can marathon through in a week, then demand the Devs get immediately to work on the sequel which the absolutely want NOW NOW NOW
And they'll complain even if they get exactly what they wanted.
"Good" is subjective. I know CoD is mangled corporate moneygrab trash, but it's still really fun, so I play it. The only reason I bought Cyberpunk was because I knew everyone was going to be talking about it and I wanted to be able to be part of the conversation, and it didn't disappoint.
bethesda seems to treat their workers very well, they have a great retention rate
But their recent games suck
Starfield problem isn't execution but the design. It was the least problematic launch ever
no, they don't