Unity was only bad due to QA launch issues and a weak Romeo and Juliet story. The gameplay, black boxes, and tight detailed city was the best direction for the game to go and instead they threw it out the window for an open world RPG. "You were this close to greatness" and all that.
I feel like people have somehow already forgotten the dark ages of unity and syndicate
Somebody on here the other day was reminiscing for the good old days of Unity and I had to really bite my tongue.
Unity was only bad due to QA launch issues and a weak Romeo and Juliet story. The gameplay, black boxes, and tight detailed city was the best direction for the game to go and instead they threw it out the window for an open world RPG. "You were this close to greatness" and all that.
I loved unity, but I think it had a lot to do with the coop. wonder how it would hold up if I played it again