It died because Safari for iPhone supported only open web standards. Flash was also the leading cause of crashes on the Mac because it was so poorly-written. It was also a huge security vulnerability and a leading vector for malware, and Adobe just straight up wasn't able to get it running well on phones. Flash games were also designed with the assumption of a keyboard and mouse so many could never work right on touchscreen devices.
It died because Safari for iPhone supported only open web standards. Flash was also the leading cause of crashes on the Mac because it was so poorly-written. It was also a huge security vulnerability and a leading vector for malware, and Adobe just straight up wasn't able to get it running well on phones. Flash games were also designed with the assumption of a keyboard and mouse so many could never work right on touchscreen devices.
There you go, lots of reasons care of this person here