• conditional_soup@lemm.ee
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    1 year ago

    Woah, crit fail tables, ain't nobody got time for that. I like to use crit fails as an opportunity to impose a cost or hard choice on my players, both in combat and in skill checks. But then, sometimes I just have it as a no, because it's possible to make no mistakes and still lose.

    Really, though, I always just thought that that was how it worked.