Welcome heroes to another exciting update, full of balance changes, minor fixes, and more! So take a peek at the notes and then jump in to the latest for Age of Mythology: Retold! And if you didn't know already, Age of Mythology: Retold Premium Edition is available on PlayStation 5 right now!
Buildings are more resistant to hack damage with higher increases for some defensive buildings, such as Towers and Fortresses.
Towers and Fortresses now deal significantly more damage to help players defend their bases.
Niiiiice. This is sorely needed!
Fixed cases where units could be produced from some angles on production buildings and end up stuck inside pockets in the treeline.
That’s really interesting. How effective will it be, in practice? I wonder if a fix like this might also be made to aoe2?
Sentry Tower: adjusted as follows
Damage increased from 5 → 8 pierce.
This, plus the fortress-type building 50% damage boost, seem interesting. I’m sceptical that it’s going to be enough of a damage boost to overcome the problem Magic noted in this video, but it’s a start. Fighting under a fortress with equal total resources should be a fairly overwhelming victory, IMO; maybe equivalent to if you had, like, 25%–33% more resources in a units-only fight.
Halo of the sun (Helios): adjusted as follows
No longer affects Fire Ship range and damage.
Now also increases Arcus range by +1.
I would love to see a dev note explaining this one. I think I like the change, I just want to know why.
Niiiiice. This is sorely needed!
That’s really interesting. How effective will it be, in practice? I wonder if a fix like this might also be made to aoe2?
This, plus the fortress-type building 50% damage boost, seem interesting. I’m sceptical that it’s going to be enough of a damage boost to overcome the problem Magic noted in this video, but it’s a start. Fighting under a fortress with equal total resources should be a fairly overwhelming victory, IMO; maybe equivalent to if you had, like, 25%–33% more resources in a units-only fight.
I would love to see a dev note explaining this one. I think I like the change, I just want to know why.