PM_ME_YOUR_FOUCAULTS [he/him, they/them]@hexbear.net to chapotraphouse@hexbear.netEnglish · 11 months agoStill think it's okay to spoil the ending of a piece of media?hexbear.netimagemessage-square38fedilinkarrow-up195arrow-down10file-text
arrow-up195arrow-down1imageStill think it's okay to spoil the ending of a piece of media?hexbear.netPM_ME_YOUR_FOUCAULTS [he/him, they/them]@hexbear.net to chapotraphouse@hexbear.netEnglish · 11 months agomessage-square38fedilinkfile-text
minus-squareNephewAlphaBravo [he/him]@hexbear.netlinkfedilinkEnglisharrow-up13·11 months agoI’ll defend not-spoiling things like Outer Wilds, where the process of discovery is literally the entire point of it.
minus-squareEris235 [undecided]@hexbear.netlinkfedilinkEnglisharrow-up9·11 months agoThat blurs the line between spoiling plot details, and telling you puzzle solutions to be fair. The plot and the puzzles are so intertwined, it’s definitely hard to talk too much about the story without giving a new player ‘puzzle clues’.
I’ll defend not-spoiling things like Outer Wilds, where the process of discovery is literally the entire point of it.
That blurs the line between spoiling plot details, and telling you puzzle solutions to be fair.
The plot and the puzzles are so intertwined, it’s definitely hard to talk too much about the story without giving a new player ‘puzzle clues’.