Content makes a game replayable. RE was always replayable. On PlayStation 1, and now, on Steam. Neverwinter Nights was unusual in that it was intended to keep going in perpetuity via player crafted modules/campaigns, like D&D tabletop, and is not comparable to anything else.
Content makes a game replayable. RE was always replayable. On PlayStation 1, and now, on Steam. Neverwinter Nights was unusual in that it was intended to keep going in perpetuity via player crafted modules/campaigns, like D&D tabletop, and is not comparable to anything else.