monica_b1998@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agoWhy medieval city-builder video games are historically inaccuratewww.leidenmedievalistsblog.nlexternal-linkmessage-square4linkfedilinkarrow-up125arrow-down15cross-posted to: games@lemmy.worldcitybuilders@sh.itjust.workshistory@lemmy.worldhackernews@lemmy.bestiver.se
arrow-up120arrow-down1external-linkWhy medieval city-builder video games are historically inaccuratewww.leidenmedievalistsblog.nlmonica_b1998@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square4linkfedilinkcross-posted to: games@lemmy.worldcitybuilders@sh.itjust.workshistory@lemmy.worldhackernews@lemmy.bestiver.se
minus-squareFishFace@piefed.sociallinkfedilinkEnglisharrow-up3·1 month agoThe central point is that villages and towns grew only very slowly, and were planned, but if you get rid of the first constraint in order to be fun, you naturally end up with something like “organic” growth.
The central point is that villages and towns grew only very slowly, and were planned, but if you get rid of the first constraint in order to be fun, you naturally end up with something like “organic” growth.