That is a teensy-tiny problem compared to what has to be done to make a game like Starfield. Go look at the credits. Now understand that each of those teams had weeks or even months where they worked 60-80 hours to solve problems or design things or write or rewrite the story to fit a problem that the programmers can’t solve. Now, imagine putting all that work on one dev or even a tiny dev team. And now you know why the market isn’t flooded by indie dev games of this size and complexity. There is a reason why so many people involved in games burn out quickly - they are often ground down by the grueling work.
You are also conflating ability to do one thing really well with being able to do all things really well.
That is a teensy-tiny problem compared to what has to be done to make a game like Starfield. Go look at the credits. Now understand that each of those teams had weeks or even months where they worked 60-80 hours to solve problems or design things or write or rewrite the story to fit a problem that the programmers can’t solve. Now, imagine putting all that work on one dev or even a tiny dev team. And now you know why the market isn’t flooded by indie dev games of this size and complexity. There is a reason why so many people involved in games burn out quickly - they are often ground down by the grueling work.
You are also conflating ability to do one thing really well with being able to do all things really well.