Hey folks,

I’ve been working on expanding the various enemies you’ll be facing in the dwarven vault (including some rather important changes to how the code works vs. the tester area). One thing I want to do is to base enemy designs in the existing dungeon regions, to make it easier to tell how dangerous an enemy is at a glance. That gives a chance to bring back and old enemy that was removed just about 6 years ago back in v0.8!

These skeletons are pretty similar to the ones in the prison, but you can tell that they’re dwarves because they still have their distinctive beards, somehow. They used to be minions summoned by Dwarf King before I overhauled that fight.

  • RavenDev1@lemmy.world
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    28 days ago

    For an old bearded skeleton, it’s surprisingly flexible. Look at those flexible joints. My theory it’s actually not a skeleton, just an extremely old dwarf nothing more than skin and bones, and it’s the lose skin that keeps flexing around.