I know this is human nature and this is nothing new. It’s absolutely impossible to make something that everyone is happy with, but what’s the need to be so destructive?

I recently finished The Callisto Protocol and in my opinion it’s a great game but I remember people saying that “The game was so bad that they (Krafton) had to give it away (PS Plus) for someone to play it”.

Oddly enough I probably like to contradict most people because another game I’m interested in playing is Immortals of Aveum and when I read one or another review people say that “It’s just another generic dead game, like those generic trash Netflix series”, I mean, is it really necessary to be so destructive? And I want to clarify, I don’t give a shit what people say, if I like a game and I enjoy it I don’t mind paying full price for it, and if I don’t like it, I just don’t do destructive reviews.

What I least understand about the gaming community and what I find most toxic is when they criticize others for playing something they like, like the phenomenon of criticizing Genshin Impact players or in the past the same with Minecraft. Do I commit a sin by playing something I like?

  • ThunderingJerboa@kbin.social
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    11 months ago

    In some ways I agree, people love to tear each other down but one of their examples is around “Genshin Impact players”, Like cool you can enjoy those games but god damn them getting popular is fucking scary to me as a gamer since it means Gatcha gaming is coming to the west and I’m sorry to all you Genshin impact player but those mechanics are some of the most cancerous things in modern gaming. The huge gambling aspects, paying for power, just the constant daily grinds, etc. The same is said for sports titles and other things. So people use it as a “Har har I feel I’m better than you” but I think there is a fear of such monetization catching on. We as gamers should be fighting against these things because we are becoming nothing but a god damn piggy bank for these large gaming corporations, who are trying to make us gamblers. Its honestly the reason why I try to stick with the PC market and indie games since the biggest problem area is the AAA scene since they are trying to extract the most amount of wealth. I want a developer to succeed and I think there is a fair place for monetization in the gaming scene but right now a ton of devs (realistically publishers) don’t respect players and their money.