I’ll preface this by saying I am 100% not aware of every game in existence, but:

What happened to all the good games with a focus on destruction physics?

Red Faction: Guerrilla was one of my favorite games ever. It had its buggy moments, but overall its destruction physics system was fun and satisfying.

Then Red Faction: Armageddon was so terrible it killed the entire studio (that’s probably not exactly what happened but I’m going with it), so now Red Faction is in some weird legal limbo or owned by a company with no plans for it or something like that.

The next choice seems to be Just Cause. The cables in Just Cause are great fun, but the structures all feel like they’re made of cardboard and mostly are not destructible. Not very satisfying and not very fun long-term.

The best option I’ve played for current-or-previous-gen (yeah sorry still a console peasant, working on that) was Battlefield 6, which does destruction very well but it’s hardly the main focus of the game like it was for RF:G.

So… what happened to good destruction-physics focused games? Are there any out there that I don’t know about?

  • Hiro8811@lemmy.world
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    3 days ago

    I think it’s because modern games have high quality assets that would be harder to explode and interact with the rest of the world. Also maybe it doesn’t fit in the world, something like battlefield 6 works cause it’s a new map every time but it doesn’t seem to fit in an RPG

    • 7101334@lemmy.worldOP
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      3 days ago

      It seems like Crimson Desert did it very well, but it’s not really central to the gameplay