• steakmeout@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    6
    ·
    edit-2
    10 months ago

    Man that is one vapid piece of writing. VR is definitely a thing - there’s a whole market of devices, accessories and apps and experiences made for it. If your articles hinges on the idea of dismissing something that exists because you think it’s pointless then your article is reductive. Reductive posts on forums are thing but paragraphs of reductive reasoning is proof that some people need to touch grass now and then. I have no interest in Vision Pro but complaining that VR is pointless isn’t what I need to do to justify my lack of interest.

    • SpaceCowboy@lemmy.ca
      link
      fedilink
      arrow-up
      17
      arrow-down
      9
      ·
      10 months ago

      Only a billionaire would think people would pay $3500 to watch a VR representation of a TV. They seem to be promoting as a bulkier version of Google glass.

      VR is an expensive product that causes nausea in a significant number of people. It’s something that can damage the eyesight of young people, so it’s not for children. Who knows if extended use can damage the eyesight in adults. Guess we’ll wait and see.

      Metaverse was a failure because people aren’t going to pay to chat with people in a world of legless cartoon characters that looks like it was designed to run on a PS1. One of the big requirements for a social media platform is that it’s accessible for most of the day. I’m sure Mark Zuckerberg can throw on a headset when in his limo or when he’s on his yacht, or even when he’s in a meeting, because who’s going to tell him he can’t use that in the workplace? But for most people it means it’s a social media platform that’s only accessible at home and only if it doesn’t make you nauseous. And one that looks like ass.

      They’re trying to pivot to it being a gaming platform, which it should have been from the beginning. But now were talking the video game business. How many AAA titles are going to be ported? Is a gaming platform that young people aren’t going to be allowed to use going to be successful?

      There isn’t really a solid business case for these products. Sure maybe when the tech improves, costs come down, and they can get buy-in from video game studios for it, it might be a thing. But for now it is just another future-tech grift that impresses shareholders.

      • RaoulDook@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        13
        ·
        10 months ago

        Sounds like you don’t know much about the VR market in general. It is actually a popular segment of technology that has been growing and improving for decades.

        It’s not going away, and Apple may have the next level of the technology already on the market. IDK but I’m not buying one. I already have 2 other VR headsets that do all that I need. I play VR games on my Index system about 5 times per week. It has superseded my interest in almost all 2D games.

        I also know several other people from young to middle aged who have VR systems and we all quite enjoy being able to make use of the tech.

        • deur@feddit.nl
          link
          fedilink
          arrow-up
          7
          arrow-down
          5
          ·
          10 months ago

          You lost all credibility when you said

          It is actually a popular segment of technology that has been growing and improving for decades.

          Which you wasted no time before saying! VR is great and the idea the person your responding to is posing is stupid and misinformed.

          VR has been tangibly growing / developing for a decade at best.

          • Narauko@lemmy.world
            link
            fedilink
            arrow-up
            4
            arrow-down
            1
            ·
            10 months ago

            The Virtual Boy was released in 1995. It wasn’t wildly successful, but was roughly the start of home VR gaming. There were many VR arcade games and attractions after that in the intervening years until the Oculus DK1 and “modern” VR in 2010. That’s ignoring the really early VR stuff in the 70s and 80s. Just because we have had major breakthroughs in the last 14 years with consumer cost doesn’t mean time starts there.

            Palmer Luckey didn’t invent VR at 16 in his garage out of whole cloth without the decades of tangible growth and development done in the prior 2-3 decades. His breakthroughs in latency paved the way for the the current renaissance in consumer home VR, not minimizing his contributions, but VR didn’t start with him, nor Valve, nor HTC.

            • Telodzrum@lemmy.world
              link
              fedilink
              arrow-up
              3
              arrow-down
              8
              ·
              9 months ago

              Listen man, just a life lesson here for you to take. If your argument is going to be supported by citing to the Virtual Boy, it’s probably not one you should be making.