autismdragon [he/him, they/them]@hexbear.net to the_dunk_tank@hexbear.netEnglish · 9 months agoThis isnt even the only reply like this. Apparently AAA games sucking is on "talentless devs" aka the actual workers.hexbear.netimagemessage-square49fedilinkarrow-up178arrow-down10file-text
arrow-up178arrow-down1imageThis isnt even the only reply like this. Apparently AAA games sucking is on "talentless devs" aka the actual workers.hexbear.netautismdragon [he/him, they/them]@hexbear.net to the_dunk_tank@hexbear.netEnglish · 9 months agomessage-square49fedilinkfile-text
minus-squareNephewAlphaBravo [he/him]@hexbear.netlinkfedilinkEnglisharrow-up14·edit-29 months agoThe highlights as a navigation aid are good, but ideally you do it in a way that actually fits the environment design. I posted a pic of Returnal showing how they used a fringe of little white plants growing on the edges of platforms.
The highlights as a navigation aid are good, but ideally you do it in a way that actually fits the environment design. I posted a pic of Returnal showing how they used a fringe of little white plants growing on the edges of platforms.