• GalaxyBrain [they/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    9 months ago

    Sands of Time was mostly a series of corridors of self contained puzzle rooms. With games being entirely unfocused experiences bow, you need the yellow paint. I’d prefer games just be shorter, more focused and cheaper, but here we are.

    • ashinadash [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      9
      ·
      9 months ago

      Yeah like Uncharted, which for the entire PS3 lifecycle was linear games with yellow paint… Or Horizon Zero Dawn, which has exclusively linear paths in story missions coated in yellow paint… or Far Cry 3, which has extremely linear radio towers as climing “challenges” covered in yellow paint…

        • ashinadash [she/her]@hexbear.net
          link
          fedilink
          English
          arrow-up
          7
          ·
          9 months ago

          You missed absolutely nothing, but they are all really big famous games with massive amounts of praise (somehow) from both players and media

              • GalaxyBrain [they/them]@hexbear.net
                link
                fedilink
                English
                arrow-up
                6
                ·
                9 months ago

                I genuinely feel.like this at work sometimes, I’ll talk games with a dude 10 years younger than me who’s frustrated with whatever some online shooter did and I’m like ‘I unlocked the x cup in zero on the n64 and it was a white knuckle thrill. Got close to a personal best on Wild Guns and ran through the first Castlevanis.’ I played 3 games and had a sick time and he seems to just get mad at one at a time. The NES was my first console and I’ve always been more on the retro side of things post childhood and I think I just approach vidya games different than the kids now. I’m still arcade brained a bit.