catculation@lemmy.zip to Technology@lemmy.worldEnglish · edit-210 months agoHere's why the $3,500 Apple Vision Pro headset is so expensivewww.cnbc.comexternal-linkmessage-square99fedilinkarrow-up1206arrow-down149file-text
arrow-up1157arrow-down1external-linkHere's why the $3,500 Apple Vision Pro headset is so expensivewww.cnbc.comcatculation@lemmy.zip to Technology@lemmy.worldEnglish · edit-210 months agomessage-square99fedilinkfile-text
The $3499 Apple Vision Pro reportedly costs $1542 to make. Edit: Archive link https://archive.ph/u4BCi
minus-squareApeNo1@lemm.eelinkfedilinkEnglisharrow-up30arrow-down4·10 months agoJust because it costs this to manufacture and develop does not mean it is worth this to a consumer in terms of customer value.
minus-squareLucidLethargy@lemmy.worldlinkfedilinkEnglisharrow-up6·10 months agoThis is especially true right now, when the enormous gulf between the wealthy and poor is the worst we’ve seen in living memory. People are struggling to pay their rent, and yet Apple is over here selling this bullshit to people.
minus-squareTheDarksteel94@sopuli.xyzlinkfedilinkEnglisharrow-up3·edit-210 months agoAs long as people keep buying, companies will keep selling.
minus-squarethis_1_is_mine@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down2·10 months agoThis. That’s why some things are intentionally sold at a loss to increase adoption to be bolstered by post purchase sales on the back end.
minus-squareunphazed@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·10 months agoLike the Oculus Quest 2 (go to Hell Zuck)
Just because it costs this to manufacture and develop does not mean it is worth this to a consumer in terms of customer value.
This is especially true right now, when the enormous gulf between the wealthy and poor is the worst we’ve seen in living memory.
People are struggling to pay their rent, and yet Apple is over here selling this bullshit to people.
As long as people keep buying, companies will keep selling.
This. That’s why some things are intentionally sold at a loss to increase adoption to be bolstered by post purchase sales on the back end.
Like the Oculus Quest 2 (go to Hell Zuck)