I’ll start:

I could never choose a single game, but some of my favorite games that I played as a child are Rollercoaster Tycoon 1 & 2, The Sims 1 & 2, Medal of Honor Allied Assault, Runescape 2 (“OSRS”) and GTA San Andreas.

The RCT and Sims games gave me a lot of freedom, while making it hard to screw up. It was so cool that I could design my own house or amusement park. I loved spending hours doing just that. I also learned a lot about living life, managing people and things like economics.

Medal of Honor Allied Assault was my favorite shooter in that time. It very well might be my first proper FPS. The atmospheric story-driven campaign drew me in a lot. The music and missions gave some very intense moments and the online multiplayer was absolutely amazing. Rifle-only battles, freeze-tag or a regular (T)DM were a blast!

Runescape is one of those games that I never really get tired of. As a child I only played as a free user, while being impressed by every member I saw. I loved the atmosphere, the people that I met and the progression of my character. I went on adventures in the wilderness with classmates or went mining for hours to make some money.
I can still get drawn into this game and really feel like I’m on MY adventure, where anything might happen. There are not many games that have this effect on me, so intensely.
This game also learned me a LOT about life. I learned about having to work for getting a result, I learned about economics and how you can use markets to make some money (this was long before the Grand Exchange). I also learned to watch out for ill-intended people: I stopped playing for a long time when 11 year old me got scammed out of my gold-trimmed black armor that I had been saving up for for a long time.

Lastly GTA SA made me feel in love with the GTA series. I already loved previous games as I had played a lot of GTA 2 and a little bit of GTA 3. But San Andreas was on another level. The huge feeling map, the intriguing story and all the thing that I could do blew me away.
I loved learning about the lore/backstories of the characters and even joined a GTA-related forum which opened up even more to me. I stayed a big fan of GTA and Rockstar Games up untill GTA 4 and bought all theirs games, often multiple times on multiple platforms. GTA 5 was fun to me, but it never really got to me like the previous entries did. I think this is partly because I really enjoy the stories and characters of the previous games, and the (admittedly interesting) choice to use three switchable protagonist resulted in character development that wasn’t as deep and refined as games like GTA SA or GTA IV. But San Andreas… Man, I love that game!

Now I’m curious about the games that you loved playing during your childhood! What made them so special to you?

  • LepcisMagna@kbin.social
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    1 year ago

    Hooray for Escape Velocity! My brother and I played that (alongside Lode Runner: The Legend Returns and Sim Tower) extensively growing up, and I remember excitedly awaiting the release of Nova. Though I probably spent the most time in Nova (especially after finding the TCs for the original and Override). And similarly, I’ve never met anyone since then who has played it.

    If my whole home server setup went up in a fire, one of the things which would worry me most would be losing all the mods, cracks (since Ambrosia is long since defunct), tools, and original installers for EV.

    • Anomander@kbin.social
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      1 year ago

      (since Ambrosia is long since defunct),

      That one winds up being such a wild story, too.

      That Ambrosia went from The Darling Star of Mac software and gaming, into near total obscuring and quiet collapse, is just … bizarre. The choice to pivot to “serious, adult” tool software from gaming, where they had this loyal and devoted following and could have continued collecting cheques if they’d just made an agreement with a platform … over to a marketplace that was already saturated, no one knew them, and most of their tools were significantly more expensive than competitors with only minor polish and UI advantages to justify the price was one of the most openly self-sabotaging choices I’ve ever seen a company make.

      That Andrew Welch just vanished afterwards is probably even more confusing. Trying to find out where he ended up or what he’s doing now … no dice. He’s occasionally surfaced for retro interviews about their old games, but it doesn’t seem like he’s still active or visible anywhere; huge change from a guy who was loudly That Mac Snob for years and was a constant presence on early internet BBS and forums.

      Matt Burch doing nearly the same thing just compounds the impression. He is doing computer engineering stuff, walked away from games work entirely after EV Nova and says he “never” intends to return to the EV series or games dev in general. It’s seemed like he’s super emphatic across a few interviews that it was rewarding at the time but it is absolutely under no circumstances something he’d return to, no matter what fans say or what other inspirations strike.

      Have to wonder if the internal collapse of Ambrosia was so horrid that everyone in leadership burned out completely and just wants to put that entire chapter into the rearview.