Surprisingly the hardest part was getting the three way bend with a round shape on the corners. It ended up having a super simple solution but took me ages to figure out.
The squiggles I just used a math function mesh with sin(x), scaled it to the right size, converted to a curve and put a curve modifier on the leg.
Impressive! All those squiggly bits look like a bitch to model.
Surprisingly the hardest part was getting the three way bend with a round shape on the corners. It ended up having a super simple solution but took me ages to figure out.
The squiggles I just used a math function mesh with sin(x), scaled it to the right size, converted to a curve and put a curve modifier on the leg.
Oh neat, that’s a good idea!