Blender can help with lots of aspects in the game development workflow.
From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more.
If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins.
There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt’s stuff when it comes to game development workflows.
Definitely try Blender, you’ll find it is probably all you will ever need to make assets for your game.
Blender can help with lots of aspects in the game development workflow.
From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more.
If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins.
There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt’s stuff when it comes to game development workflows.
Definitely try Blender, you’ll find it is probably all you will ever need to make assets for your game.