• Malix@sopuli.xyz
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    7 months ago

    I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o

    Any of the other games running the same engine still in 32bit land?

      • Pistcow@lemm.ee
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        7 months ago

        Guild Wars 2 came out in 2012 as 32 bit and kind of sucked with big groups and felt like a completely new game when they released 64 bit client in 2016.

  • Link@rentadrunk.org
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    7 months ago

    Doesn’t look like they bothered to update their macOS client to 64bit. Currently the game is unplayable on new versions of macOS.

    • 737@lemmy.blahaj.zone
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      7 months ago

      The issue isn’t that they don’t bother rewriting it to compile to AMD64, but that they’d have to rewrite it for ARM and Metal for basically no real payoff since OS X isn’t a popular gaming platform.

    • kevincox@lemmy.ml
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      7 months ago

      For me it is actually huge. I went from 90-120 FPS to nearly 300. I must be some outlier though. I also haven’t played a while so old numbers are based on memory and likely on different kernel, drivers and more. I also don’t recall if I was using Vulkan before while the new build asked me if I wanted to use Vulkan (and I switched).

  • Tabitha ☢️[she/her]@hexbear.net
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    7 months ago

    64bit

    that’s the main reason almost all volvo games don’t run on non-32bit MacOS[1][2].

    [1] every mac since 2011 is 64bit only

    [2] despite there being reports of the source engine compiling to 64bit just fine and copying assets of specific games seemed to work