Originally posted here, cross-post doesn’t work atm
I don’t usually play tabletop and DnD, so I’m a little bit overwhelmed by everything going on all at once a couple hours into the game. I’m having fun playing as Lae’zel, and kind of going with it and have played quite a bit of D:OS2 years back, but I can’t help but feel like I’m messing things up somehow and might need to reroll a character later on.
Any beginner tips or things that made the game more enjoyable for you? Anything that took you way too long to realize? Didn’t see another thread anywhere else, but apologies if this thread already exists.
Little to no spoilers please.
What I did was turn down the difficulty to explorer until I got the hang of battle. It makes it easier to learn stuff when you aren’t dying all the time lol.
Throw every skill, spell, and action you have at every foe. You can go back to camp anytime, and you get more than enough supplies to heal your guys.
Search every crate, sack, and box you come across. You get supplies for your camp and stuff to sell.
Don’t be afraid to experiment! See that bottle of grease in your inventory? Chuck it at a mob to see what happens! You’ll get the hang of everything in no time at all.
Thank you.
So you don’t really have to measure out and conserve your skills and spells for potential consecutive encounters? That’s one of the things I’m a bit concerned about, I’m saving some spells because there might be more baddies right after this fight.
Sometimes you might want to (there are areas where you can’t return to camp without leaving, and some of those areas you might not want/be able to leave before completing them), and you can be attacked in your camp, depending on decisions you make.
Generally though, yeah. If you feel like a scroll/potion/spell/resource/etc will help you in this fight, don’t be shy about spending it. Just maybe don’t go wandering too much, if you find yourself low on resources. :P
Other thing to note, is that combat will feel clunky before you hit level five. That’s where you start getting your heavy hitting spells, buffs and abilities, making additional attacks per round, etc. It’s hard to screw up a character in 5e (unless you’re multiclassing, then there are some trap choices), but everyone will feel a little weak early on.
I managed to get to level 5 with only long resting once per level and I play a bard. With that I can also say that my casters did feel pretty useless :)
The game gives the feeling of urgency and no time to rest but in fact there are just some quests that are time based. Take your time, use spells and rest every couple of encounters. Going all out every fight would make things really easy I think but having some restrictions to not do that and playing smart instead is something that at least I enjoy.
Nuke everything. The moment a hard fight is over, you can immediately camp if you need to. Rest, save, then head right back to where you were.
Contrary to what everyone else is saying, if you long rest at certain points some quests will progress without you. That doesn’t mean you can’t progress the story, it just means you may not get some rewards, or other cutscenes that you would have gotten otherwise. You are not always warned about it either.
Consumables I would suggest using aggressively, especially any that use a main action. They don’t really scale, and if you don’t use the ones you find early on, eventually you’ll get to a point where they won’t be better than your cantrips/low level spells/basic attacks.