• Kerandir@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    ·
    1 year ago

    Hey can I ask you more about what was the good that happened? I don’t know about it but seems interesting!

    • Kushan@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      1 year ago

      So taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various “ports” of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines.

      Because it’s all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.

    • bananaWorld@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      1 year ago

      If i had to guess, it being able to run on all the random shit it does is because its open source.

    • Poiar@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      Correct me if I’m wrong, but weren’t the original Half-Life based on this engine?

      So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was.

      Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.

      So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.

      • TWeaK@lemm.ee
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        1 year ago

        Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.

        Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.

        Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.

        Since then almost all publishers have prevented modding in games.

        • Poiar@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          1 year ago

          Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future

      • PiselloSauro@feddit.it
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        6
        ·
        1 year ago

        I like your story, but it’s completely wrong 😂

        Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely

        • Poiar@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          8
          ·
          edit-2
          1 year ago

          Isn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?

            • Poiar@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              7
              ·
              edit-2
              1 year ago

              Don’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity

      • exscape@kbin.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        It was open sourced the year after Half-Life’s release though, so Valve got it from id long prior to that.

    • Klear@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      VR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest.

      They said they won’t touch leaked source codes as they are iffy to use.