cross-posted from: https://kbin.social/m/PCGaming/t/356978

It was only a matter of time, right? While technical tricks like stacking a thousand explosive barrels or leveraging fall damage for Owlbear elbow drops are impressive in their own way, I've yet to see anything truly representing Dungeons & Dragons' frightening powergaming underbelly from Baldur's Gate 3's community. That is, until now.

  • A20sidedninja@lemmy.world
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    1 year ago

    This game is so immense, and has so many different levers to pull that I am so excited to see the insane builds people will be coming up with years from now. The best part is none of this is a glitch, so the optimizations speed runners can find is gonna be awesome.

    • whatisallthis@lemm.ee
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      1 year ago

      I keep pulling the “mob the same level as you kills 2 of your characters with 1 attack on the first turn” lever

      • Deleted@kbin.social
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        1 year ago

        Craft int potion, craft stronger int potion… You now have 100000000 int for the next 5000 years Now craft an offensive or defensive potion or enchant something.

          • BartsBigBugBag@lemmy.tf
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            1 year ago

            I did the same. Then you sell them to the talking mud crab because he has a really high gold count that resets pretty quickly!

      • neoman4426@kbin.social
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        1 year ago

        I remember messing around with the permanent spell effects glitch (commonly referred to as “Soul Trap” glitch due to that being an easy effect to use to trigger it). Had one save where Jump and speed were fortified so much that barely tapping jump when moving the minimum speed you could would rocket you completely across the entire playable map and far out into the surrounding ocean, taking several real time minutes to get there.

        • Kiosade@lemmy.ca
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          1 year ago

          That glitch was so much fun! I did that rocketing thing too, but then fine tuned it so that I could only jump about as high as those tall mushrooms. Felt like a dragoon, jumping around with a spear.

          Another thing that was fun was making summons stick around for as long as they didnt get killed in combat. I think that glitch even let you take their items if they died.